I WANT TO GENERATE REAL ADDED VALUE FOR PEOPLES
LIVES WITH EXCELLENT PRODUCT DESIGN.

INTRO
Hello, my name is Annabell and through my Product Design studies, I aim to consolidate all my skills.
I am build upon my innate tendency to observe how people move through their day, interact with objects, and form habits. These insights help me question existing solutions and imagine what could be better.
I want to understand the real needs of different user groups through Design Thinking and I would love to work in interdisciplinary teams.
PROJECTS
01
Is a modular table made of 3D veneer. The design highlights the performance capabilities of the material.
02
Is a flexible, modular balcony system. It is designed to adapt to different needs
03
Is a modular preventive care system to perform check-ups independently of a hospital,promotes awareness and encourages open discussions.
04
It streamlines the medical documentation process in hospitals and other medical facilities to ensure efficeny and a proper workflow.
05
This project reinterprets classic storytelling to encourage critical thinking by addressing modern societal issues through a child’s perspective.
06
This video essay examines the ambivalent role of the aesthetic concept of “kawaii” as a contemporary phenomenon.
07
This installation invites users of all ages to interact with the exhibit. Visitors explore how sounds are triggered by touching specific points.
08
The project aimed to transform existing hardware into an interactive object. It involved practical soldering and Arduino programming.
01
ONDELLE
3D VENEER TABLE
The veneer’s ability to bend into complex, three-dimensional shapes without breaking allows for innovative and sophisticated designs.

CONSTRUCTION

The four modular panels are made of four-layer vacuum-pressed veneer. The fiber orientation of the outer layers is the same, ensuring a light, stable construction.


The veneer was treated with worktop oil to enhance the wood grain and protect the surface. The panels are detachable connected with stainless steel U-profiles.


3D VENEER
The flexibility and malleability of the 3D veneer enables the creation of flowing organic shapes. The design relies on the rigidity of the curved surfaces to ensure the necessary load-bearing capacity.
By combining thin but strong layers, the design achieves a lightweight yet stable structure. The curved forms also highlight the natural wood grain, enhancing its visual appeal.

02
BELAIR
MODULAR BALCONY SYSTEM

CONCEPT
This modular balcony system is designed to adapt to different needs. Instead of replacing furniture, users can combine and expand the system with their existing pieces. All parts are modular, repairable, reusable and can be rearranged to fit every situation. It can be quickly assembled without special tools.
The project focuses on sustainable design approaches from a systemic perspective, addressing multiple aspects rather than isolated factors.
PROCESS

1. Ideation
A user survey and an evolving design process transformed the concept from a strict, geometric structure into a warmer, more comfortable design.

2. 3D Model
The 3D model was continuously refined to test proportions. It allowed to explore material qualities, and ensure system is functional and inviting in its final form.

3. Prototype
The Prototype was 3D printed in a 1:10 scale. It shows how much volume each element occupies and demonstrates the sliding mechanism.
MODEL
The furniture system includes chairs, two types of benches, a table and standing table, plant modules, sidetables, a sideboard for storage space and a grill module.

The scaffold is adjustable in length, and the furniture is simply connected to it. The modules can be combined individually. Seat and table heights can be adjusted to fit different needs and users.


The 3D print was sanded in three stages with fine grit sandpaper. Afterwards it got spray painted twice. The floor was laser-cut and engraved with a parquet pattern.
MATERIAL
The system is made from durable, weather-resistant materials like recycled aluminum and polywood. All parts are designed to last and can be repaired if needed. The fabric elements are corrosion-resistant, not glued, and can be easily removed and washed. This makes the system long-lasting, easy to maintain, and environmentally friendly.

Sunbrella
Sunbrella fabrics are made from spun-dyed acrylic fibers. They can easily withstand sun, rain and dirt without fading or ageing quickly. Their durability means less frequent replacement.

Polywood
Polywood is made from recycled plastic. It resists moisture, insects, and mildew, and will not crack or fade like natural wood. It requires no maintenance and is easy to clean.

Aluminium
Recycled Aluminium ensures a light and very stable construction. It is corrosion-resistant and will not rust. It is easy to assemble with standard connectors.
03
PreCare
RIMOWA
COMPETITION 2025
I participated with Alima Wassermann in this Design Competition 2025.
The challenge was to increase mobility for everyone with innovative and inclusive design solutions. We developed a mobile care system for accessible medical prevention.
Our modular kit is perfect for carrying out preventive check-ups independently of a hospital. The system promotes awareness and encourages open discussions about diseases that are often linked to taboos or shame.





Skin Scanner
It takes a high-resolution image of the skin surface and saves it on the app. It monitors mole development over time, analyzing color, shape, and structure to guide decisions on treatment or mole removal.

Breast Care Device
While moving around the entire breast the integrated transducer penetrates the tissue and creates a three-dimensional image of the examined area. The user then receives an initial assessment in the app.

RIMOWA PRIZE
CEREMONY
BERLIN, GERMANY
We had the privilege of attending the RIMOWA Design Award ceremony in Berlin, where the finalists presented their innovative concepts. The event was inspiring and showcased the forward-thinking design solutions. Hugues Bonnet-Masimbert, Chief Executive Officer of RIMOWA, and other distinguished personalities from the design industry were in attendance.

04 ONCE
MEDICAL
DOCUMENTATION
Design Thinking Project
Due to understaffing and high patient loads, nurses are required to dedicate 30–40% of their working time to documentation, a task further complicated by technological challenges.
The ONCE principle streamlines processes by eliminating the need for a laptop, allowing nurses to use the digital pen in nearly any situation, which enhances integration ease and naturally increases work flexibility.


TEAM Jonathan Luzius, Jeremy Wosniczak, Fahim S. Anoy
Our project team brings diverse academic backgrounds together. We are form Business Administration, Business Informatics, Nanoelectronics, and Product Design. It is combining technical expertise and creative strategy to develop a forward-thinking solution.
MY ROLE
I implemented the design thinking method project-oriented. I interviewed people, identified opportunity areas and took care of the development of a brand concept and prototype.
05
MODERN FAIRY TALE
STORYTELLING

“LITTLE RED RIDING HOOD”
The way to her grandma through the woods looks now different.
CRITICAL PERSPECTIVE
Fairy tales are a cultural heritage that shape childhood memories, convey moral lessons, and inspire imagination.
This project reinterprets classic storytelling to encourage critical thinking by addressing modern societal issues through a child’s perspective.

" TANGELED"
is about a girl who is held captive in a tower by a sorceress. The only way in is to climb up the tower by her long hair. A prince finds her and the two fall in love. Today, Rapunzel no longer has to wait for a prince.

“SLEEPING BEAUTY ”
is about a princess cursed to sleep for 100 years until a prince’s kiss awakens her. Today, no witch is needed to stay in bed all day.

“SNOW WHITE”
is about a princess whose jealous step-mother tries to kill her because she takes away the title of most beautiful person. Today, Snow White is no longer even sure whether she is beautiful enough.

" HANS IN LUCK"
is about a young man who receives a gold nugget and repeatedly trades his possessions until he has nothing left. He is completely happy because he has freed himself from his burdens. Today, we want contentment through material wealth.

“THE WISHING TABLE ”
It tells the story of a table that sets itself with food. Nowadays you don’t have to make the table set itself either.
06 KITSCH
MEDIA CRITIC
The Aesthetics of Exaggeration in Kawaii Culture
This video essay explores the ambivalent role of “kawaii” as it has grown from a cute, exaggerated style into a broader cultural phenomenon. It looks at how digital culture shapes its influence on fashion, architecture, and product design, and how these online aesthetics enter the physical world.
By combining visual examples with theoretical perspectives, the essay reflects on what kawaii reveals about global, digital culture. It shows how it challenges our ideas of taste and kitsch today.
07 JOY OF USE
EXHIBITION DESIGN
This installation invites users of all ages to interact with the exhibit. Visitors explore how sounds are triggered by touching specific points. Different tones are generated depending on the path of the lines.


Some touchpoints can only be activated through collaboration with another person. When hands touch, a circuit is completed, and a sound is produced.

08 SYNTHETIC
PULSE
PHYSICAL COMPUTING

PURPOSE
The Project aimed to transform existing hardware into a interactive object. We repurposed an old loudspeaker by removing its internal technology and converting the enclosure into a smart lamp. Maria Soboleva and I programmed the lamp with Arduino to react to user interaction. The light intensity is controlled by the itensity of pressure on the touch sensor.
This project involved hands-on soldering, Arduino programming, prototyping, and creating a functional, aesthetically refined model.
Abstract
A fragment from the future: a lamp that not only provides light, but also reacts to touch, to presence, perhaps even to emotions. It turns toward people, its red glow pulsing with the intensity of the touch, as if it were feeling, observing, responding. In a world where technology is increasingly linked to consciousness, the boundaries between object and being, between machine and sensation, are blurring. If left untouched, it falls silent, as if it were forgetting – or waiting. Perhaps it is just a lamp. But perhaps it is also a harbinger of a future in which our interactions with things become more intimate than we ever expected.
EXPERIENCES
If you would like to learn more about my experience, education, and skills, you can find a complete overview here.
